NeHe OpenGL tutorial 6 ported to ES2.0 This tutorial guides you through applying textures to a rotating 3D cube using OpenGL. We will be utilizing the esUtils code, specifically its function esGenCube, and modify our shaders to accommodate our texture coordinates. After setting up our new mvp matrix and position vertex attribute, we will apply a texture to our rotating cube. The code can be found via a provided link. 28 September 2010
NeHe OpenGL tutorial 5 ported to ES2.0 In this blog post, I delve into the specifics of porting code for drawing 3D shapes in ES2.0. I detail how to overcome the lack of depth buffer in the default OpenGL template and describe how to add rotation to objects by saving the model view matrix. This post offers a useful walkthrough, especially for those keen to deepen their understanding of 3D rendering nuances in ES2.0. 22 September 2010