NeHe OpenGL tutorial 6 ported to ES2.0 This tutorial guides you through applying textures to a rotating 3D cube using OpenGL. We will be utilizing the esUtils code, specifically its function esGenCube, and modify our shaders to accommodate our texture coordinates. After setting up our new mvp matrix and position vertex attribute, we will apply a texture to our rotating cube. The code can be found via a provided link. 28 September 2010